Client
DCL (Drone Championship League)
Year

2020

Tasks
  • 3D Modeling
  • Texturing
  • Importing in UE4
  • Optimizations
Deliverables
  • Blender
  • Substance Painter
  • Unreal Engine

DCL The Game

Buildings & Props Assets

Modeling the objects and their related collision volumes replicating existing buildings and the environmental objects of Gubei Water Town.

After the modeling process all the assets has been textured and finally imported in UE where they got the needed optimizations in terms of LOD, Lightmaps, material assignment and collision. Where needed the objects has been scattered around.

! Updates with other images coming soon !

Play DCL The Game here!