DCL (Drone Championship League)
Year
2020
Tasks
- 3D Modeling
- Texturing
- Importing in UE4
- Optimizations
Deliverables
- Blender
- Substance Painter
- Unreal Engine
DCL The Game
Buildings & Props Assets
Modeling the objects and their related collision volumes replicating existing buildings and the environmental objects of Gubei Water Town.
After the modeling process all the assets has been textured and finally imported in UE where they got the needed optimizations in terms of LOD, Lightmaps, material assignment and collision. Where needed the objects has been scattered around.
! Updates with other images coming soon !